The most important aspects to inertia are generators, carriers, and cancellers. The technique would more accurately be considered momentum, but the current term came about in the early days of its discovery in 2008, and remains widely used. This allows for greater control over positioning, becoming a mainstay of DMC4 gameplay. Inertia is seen when an action with momentum is jump cancelled with very specific timing, this transfers its momentum to the next action, and causes the player to drift through the air until they reach the ground (or chooses to manipulate their movement further). 2 Inertia generating techniques in Devil May Cry 4.
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